FoneMonkey for Android Q&A
Posted in Stu Stern on December 9th, 2011 by Stu SternStu Stern originally posted this on Big Gorilla - Stu Stern's Blog.
I'm interviewed about FoneMonkey for Android: http://jaxenter.com/
Stu Stern originally posted this on Big Gorilla - Stu Stern's Blog.
I'm interviewed about FoneMonkey for Android: http://jaxenter.com/Stu Stern originally posted this on Big Gorilla - Stu Stern's Blog.
Dr. Dobbs just published part 2 of my series on FoneMonkey for iOS. Part 2 gets deep into the very mysterious business of how we record and playback user interactions.Stu Stern originally posted this on Big Gorilla - Stu Stern's Blog.
Just pushed FoneMonkey for Android 0.6 Early Access out the door. You can download it here. We'll be uploading documentation and sample projects over the next few days.Stu Stern originally posted this on Big Gorilla - Stu Stern's Blog.
Given that mobile is the future (and the present), this news that Adobe is EOL'ing mobile Flash amounts to a death sentence for desktop Flash as well. It's sad (and perhaps disturbing) that a mature and powerful technology loved by so many was so easily killed off by the neighborhood bully (and everybody just stood by and watched).Stu Stern originally posted this on Big Gorilla - Stu Stern's Blog.
I think Dr. Dobb's was the first tech mag I ever read (back in the 80's!). The good doctor just published an article I wrote about FoneMonkey.Stu Stern originally posted this on Big Gorilla - Stu Stern's Blog.
A long, long time ago, just as the internet bubble was really getting going, many pundits were talking about “internet time” to describe the radical time compression brought about by the web. Software release cycles were suddenly occurring over periods of just a few months rather than years, and technology platforms were similarly revving over just a few years whereas previously it had literally taken decades for enterprise IT to make any major changes in how they built software.
If internet time was fast, what are we to make of “mobile time”? The big bang of mobile time, the release of the first iPhone, was just four years ago. Enterprises certainly needed to move quickly to keep up with internet time, but at roughly the same four-year mark, most enterprises were doing little more than creating static websites. There has been no comparable gestation period for mobile development since Apple was nice enough to skip over infancy and adolescence and give birth on day one to fully formed, mature applications employing radically new user interfaces.
While iPhone applications have been pretty “magical” since day one, enterprise-class tool support for iOS app development has been quite a bit slower in coming. It’s hard to find many enterprise developers having anything nice to say about Apple’s Xcode IDE, which is currently the only serious game in town for developing iOS apps. Try the Google search Xcode +”piece of crap” and you’ll be treated to more than 40,000 results. There are of course many similar but more colorful searches you can try.
Back in the days of internet time, Sun created a virtually unusable IDE called Java Workshop. Fortunately for internet time, other companies including IBM, Borland, and Symantec created competing IDE’s and Java development has enjoyed robust tool support ever since. The closed nature of iOS however has understandably dampened the enthusiasm anybody outside of Apple might have for jumping into the nascent iOS development ecosystem. After all, Apple can at any time change the iOS platform in such a way as to make third-party tools incompatible, similar to the way in which iTunes was continually revved to maintain incompatibility with the Palm Pre mobile phone.
So, since the usual commercial suspects have too much business sense to enter into the iOS development ecosystem, it’s left up to those of us with little or no business sense – I am of course referring to open source software developers – to fill the gap!
Stu Stern originally posted this on Big Gorilla - Stu Stern's Blog.
This morning at 7am we unleashed FoneMonkey 5, our first officially supported production release of our record/playback functional testing tool for native iOS apps on iPhone and iPad.Stu Stern originally posted this on Big Gorilla - Stu Stern's Blog.
Yesterday I had the pleasure of being a guest on RedMonk analyst Michael Coté's "Make All" podcast. We discussed the evolution of software dev over the last 15 years, and talked about how native apps and client-side runtimes like Flash support the delivery of full-blown client-side user interfaces, which back in 1996 is what most of us expected from Java applets.Stu Stern originally posted this on Big Gorilla - Stu Stern's Blog.
The web is abuzz today with speculation about just what James Gosling will be doing for his new employer, Google. My own two cents are included in this post from John Waters at Application Development Trends.Stu Stern originally posted this on Big Gorilla - Stu Stern's Blog.
We very pleased to announce the availability of FoneMonkey 4.2c which improves handling for UITextField and UITextView components.
4.2c provides robust handling of keyboard input, including recording of the Return key, and fixes an issue where sometimes touch events that ended field editing would be recorded prior to recording the text input itself. On playback, FoneMonkey now triggers all appropriate delegate methods and notifications.
We believe that keyboard-related input issues were the last major problem facing us and 4.2c should reliably provide recording and playback for virtually all common user interface gestures.
Script and generated code storage has been moved back to the base Documents directory to make it easier to use iTunes to move scripts on and off iPhone and iPad devices. FoneMonkey scripts are now suffixed with .fm. You will need to rename any existing scripts.
FoneMonkey 4.2c is available for immediate download at www.gorillalogic.com/fonemonkey. Thanks for the continued feedback. Your input is the primary factor determining what we tackle next!